

- #HOW TO VIEW ADOBE CS5 KEY ON MY COMPUTER PRO#
- #HOW TO VIEW ADOBE CS5 KEY ON MY COMPUTER CODE#
- #HOW TO VIEW ADOBE CS5 KEY ON MY COMPUTER WINDOWS#
If I clicked the Enter (or Return) key to render the effect, it would start to play immediately no rendering required. This tells you that the effect is GPU-accelerated and that any effect will be rendered in real time.

You can also see the yellow bar just beneath the timescale. In Figure 1 (below), you see the Fast Color Corrector, an accelerated effect, applied to an AVCHD clip on the timeline.
#HOW TO VIEW ADOBE CS5 KEY ON MY COMPUTER PRO#
New in Premiere Pro CS5 are small icons beside the effects that tell you if they’re GPU-accelerated and whether they operate in 32-bit color space or YUV. If you happen to have a supported NVIDIA graphics card and apply GPU-accelerated effects, the Mercury Engine will also use the CUDA GPU to accelerate preview and rendering out to Adobe Media Encoder, though not compressing to your final format.
#HOW TO VIEW ADOBE CS5 KEY ON MY COMPUTER CODE#
Leveraging the new 64-bit architecture, the most significant performance boost in Premiere Pro comes from the new Mercury Engine, which combines 64-bit native code with enhanced memory optimization and multithreaded efficiency. I don’t think the fact that all components are not 64-bit is significant since 32-bit apps run fine on 64-bit systems. These include Premiere Pro, After Effects, and Adobe Media Encoder, but not Soundbooth or Encore. If you’re looking for extensive information about Photoshop, After Effects, Flash, or any other CS5 component, you’ll have to look elsewhere unfortunately.Īs you may have heard, several programs within CS5 (but not all programs) are now 64-bit applications that only run on 64-bit systems. Just to let you know, I focused my attention on Premiere Pro and Adobe Media Encoder (and, to a lesser extent, Encore) since these are the apps that I use and know the most. Since performance affects all producers, let’s start there. At a high level, however, CS5 has two main focuses: performance-specifically the Mercury Engine and GPU acceleration-and script-to-screen metadata workflow. Where does CS5 sit in this continuum of good years and relatively inconsequential ones? As I sit here playing with one of the late-stage betas, the story has yet to be completely written because the final performance numbers are not in. Throw in lots of smaller but highly useful improvements-such as multiple sequences with different parameters in Premiere Pro, one-to-many edits in Premiere Pro (i.e., the ability to apply one filter to multiple clips simultaneously), multitrack capability in Soundbooth, a new interface for OnLocation, and many others-and you had a true vintage release. Adobe also debuted Adobe Media Encoder, a competent and easy-to-use batch encoding utility. Not only did Adobe deliver AVCHD support, it also extended Dynamic Link from Premiere Pro to Encore, so you didn’t have to render between editing and authoring, which was a huge timesaver. In contrast, CS4 was very robust and full-bodied.
#HOW TO VIEW ADOBE CS5 KEY ON MY COMPUTER WINDOWS#
At some point, seemingly late in the game, it felt like Adobe measured the value of CS3 for Windows users, decided it was weak, and bought Serious Magic so it could throw OnLocation (then DV Rack) into the suite. As you may recall, for most Windows-based users, CS3 was a bit thin-Mac compatibility was the most prominent new feature. If I were to take a long-term view of the successive Creative Suite (CS) releases from San Jose, Calif.-based Adobe Systems, I would equate them to a product created a bit further north in Napa Valley.
